Program.cs
4.05 KB
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace SendFileToSocket
{
class Program
{
class ReadState
{
public int BufferSize;
public byte[] Buffer;
public Stream Stream;
}
static int MaxBufferSize = 1024 * 512;
static void Main(string[] args)
{
if (args.Length != 3)
{
_ShowUsage();
return;
}
if (!File.Exists(args[2]))
{
_ShowUsage();
return;
}
try
{
var ipAddress = default(IPAddress);
try
{
var addresses = Dns.GetHostAddresses(args[0]);
ipAddress = addresses[0];
}
catch
{
}
if (ipAddress == default(IPAddress))
ipAddress = IPAddress.Parse(args[0]);
var port = int.Parse(args[1]);
var remoteEP = new IPEndPoint(ipAddress, port);
using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
{
socket.Connect(ipAddress, port);
using (var stream = new NetworkStream(socket, true))
{
var readState = new ReadState
{
BufferSize = MaxBufferSize,
Buffer = new byte[MaxBufferSize],
Stream = stream
};
stream.BeginRead(readState.Buffer, 0, readState.BufferSize, _OnReadCompleted, readState);
using (var streamWriter = new StreamWriter(stream))
{
using (var file = File.OpenText(args[2]))
{
while (true)
{
var line = file.ReadLine();
if (line == null)
break;
streamWriter.WriteLine(line);
}
streamWriter.Flush();
}
while (!_ReadCompleted)
{
Thread.Sleep(100);
_ReadTimeout--;
if (_ReadTimeout < 0)
break;
}
}
}
}
}
catch(Exception ex)
{
Console.WriteLine(ex.Message);
_ShowUsage();
}
}
static volatile int _ReadTimeout = 10;
static volatile bool _ReadCompleted = false;
static void _OnReadCompleted(IAsyncResult ar)
{
_ReadTimeout = 10;
var readState = ar.AsyncState as ReadState;
if (readState == null)
return;
try
{
var readed = readState.Stream.EndRead(ar);
if (readed == 0)
{
_ReadCompleted = true;
return;
}
Console.WriteLine(Encoding.Default.GetString(readState.Buffer, 0, readed));
readState.Stream.BeginRead(readState.Buffer, 0, readState.BufferSize, _OnReadCompleted, readState);
}
catch
{
_ReadCompleted = true;
}
}
static void _ShowUsage()
{
Console.WriteLine("SendFileToSocket.exe <HOST> <PORT> <PATH-TO-FILE>");
}
}
}